I was asked to provide the graphics for a video game in the TV show Bluestone 42. This is a quick breakdown showing the level building process I went through.
The brief was that I provide realistic current gen game graphics, so it was important for me to keep this in mind while building the level. I kept poly counts reasonably low, and used normal maps for extra detail. V-Ray was used to render the scenes, with cached GI. A game look for the shadows was achieved by using V-Ray shadow maps on a low setting
I delivered 17 shots for the show, based in 3 environments. The desert level shown above, a village level, and finally a recreation of the Bluestone 42 base.
I’ll upload some more videos showing my work on the show when I have a bit more time.