I worked on some nightclub visuals recently, which was a great change from my usual work. This was more a motion graphics type job, and involved a cloth like material streaming off a dancer as they performed traditional Chinese dancing.
I ended up simming about 8000 frames of particles, and then meshed the streams in Frost. Render times were pretty large, as the client required double HD. This is a small sample of the final result. I’ve changed the V-Ray shader in this version, as I wanted to try something else.
This is a render test at the double HD size, there are some Frost meshing issues with this test.
The particle count had to be increased to remove these holes in the mesh, but it was still a problem in the final render. This is partly down to the thin nature of the cloth like structures, as its not possible to increase the thickness of the mesh in Frost without changing the look of the streams. The only way to remove the holes is to massively increase the particle count.