Building Collapse (Thinking Particles) from Hugh Johnson on Vimeo.

Large scale destruction using TP.  Main physics is all handled by TP, with more particles spawned at the point of impact, and when the larger chunks are in motion. The TP setup for this scene file became corrupt and wouldn’t allow any changes without crashing, so I wasn’t able to take the test much further.  I had planned to create some dust too, as in the smaller test. Pretty pleased with how this went, but it does look like there’s loads of potatoes flying around when the camera is this close!

Will have to see how Rayfire handles something like this!