Tag: destruction

Rayfire Object Glue and Level 1 Demolition Test

Rayfire is a great tool, so simple to use and very fast. I managed to get this sim working after only a few hours of use.

The ball is initially fractured before the sim, but the pieces glued together in rayfire. A RF Bomb is then exploded (these can be spherical, or directional). The glue is set strong enough to survive the bomb, but then breaks apart at the point it hits the wall. Those pieces are then further fractured, and added to the sim.

The great this about this is you can preview all of this going on almost at real-time, so its pretty obvious when things are not looking right. This is obviously something Thinking Particles handle, but would take a lot longer to set up.



Building Destruction Test

Building Collapse (Thinking Particles) from Hugh Johnson on Vimeo.

Large scale destruction using TP.  Main physics is all handled by TP, with more particles spawned at the point of impact, and when the larger chunks are in motion. The TP setup for this scene file became corrupt and wouldn’t allow any changes without crashing, so I wasn’t able to take the test much further.  I had planned to create some dust too, as in the smaller test. Pretty pleased with how this went, but it does look like there’s loads of potatoes flying around when the camera is this close!

Will have to see how Rayfire handles something like this!



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